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	<title>Self Editing Blog &#187; Plot</title>
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		<title>Coming to a Bad End</title>
		<link>http://www.selfeditingblog.com/coming-to-a-bad-end/518/</link>
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		<pubDate>Tue, 17 Nov 2009 09:28:55 +0000</pubDate>
		<dc:creator>John Robert Marlow</dc:creator>
				<category><![CDATA[Plot]]></category>

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		<description><![CDATA[   Coming to a Bad End: Rabbit-Hats, Cliffbangers, and Other Cheats by John Robert Marlow
Few things in life are worse than a bad story. One of them is a good story with a bad ending. At least with the bad story, it’s pretty clear what you’re dealing with, ...]]></description>
			<content:encoded><![CDATA[<div id="attachment_518" class="wp-caption aligncenter" style="width: 530px">   <a href="http://www.selfeditingblog.com/snucking-threw-the-poring-reign/518/" title="Coming to a Bad End: Rabbit-Hats, Cliffbangers, and Other Cheats by John Robert Marlow" width="520" height="212" /></a><p class="wp-caption-text">Coming to a Bad End: Rabbit-Hats, Cliffbangers, and Other Cheats by John Robert Marlow</p></div>
<p>Few things in life are worse than a bad story. One of them is a good story with a bad ending. At least with the bad story, it’s pretty clear what you’re dealing with, often in the first few chapters. So you really can’t blame the writer when, despite numerous warning signs, you slog all the way to page 347 before throwing in the towel. In a sense, you knew what you were getting into.</p>
<p>Not so with a good story. There you are, swept along by the narrative, engrossed in fabulous dialogue from characters so real it seems they’ll step off the page—when something goes so terribly wrong that every fiber of your being shrieks: <em>That’s not the way it’s supposed to be!</em></p>
<p>Somehow, the author veered off course and, in the end, you’re left feeling disappointed, cheated, even angry. A number of authorial missteps can lead to this dark place, but the major boo-boos fall into several broad categories…</p>
<p>RABBIT-HATS</p>
<p>A rabbit-hat ending is one where some wildly unlikely occurrence happens at just the right time, and in just the right place, to turn a dire (or hopeless) situation into a happy ending. The bankrupt protagonist is about to hang himself—when he suddenly inherits a fortune, or wins the lottery. The hit man has Our Hero in his sights—but slips on a banana peel, and falls in front of a speeding train. And so on.</p>
<p>Such events are about as likely as—but less believable than—magically pulling a white rabbit out of your hat. It destroys all credibility, is often unintentionally comedic, and always makes the author seem too lazy or unimaginative to construct a plot that stands on its own merits—instead of resorting to slight-of-hand and parlor tricks. Aristotle complained about this sort of thing two thousand years ago, but many new writers have yet to see the memo.</p>
<p>Despite all of that, you can sometimes get away with this sort of thing when writing comedy—because in this situation, you <em>want</em> the reader to laugh at the sheer improbability of it all. (For a full treatment of coincidence, see <a href="http://www.selfeditingblog.com/what-a-coincidence/294/">What a Coincidence! The Use and (Mostly) Misuse of Coincidence)</a>.)</p>
<p>BAD DREAMS &#038; NUTJOBS</p>
<p>We’ve all seen these. Engrossed in a book or movie, we’re hanging off the edge of our seat. Wondering, perhaps, how Our Hero can possibly extricate himself from the most impossible situation of all when, suddenly, the protagonist wakes up—and we learn it was all “just a dream.” </p>
<p>Most of us react with something approaching disgust. Oddly enough, the better the story has been (until now), the stronger this feeling is. Why? Because everything we just experienced, the whole roaring roller coaster of human emotions…<em>never happened</em>. It was all for nothing. Useless. Pointless. Unfulfilling—for us <em>and</em> for the character. </p>
<p>It should come as no surprise, then, that our own readers and viewers will react in precisely the same way. Assuming we make it past the agents and editors, that is. And yet, beginning writers continue to make this same mistake.</p>
<p>A similar dynamic is at work when, instead of finding it was all a dream—we find instead that the main character is batso. Again, the whole thing didn’t really happen, except in the deranged mind of our protagonist.</p>
<p>Exceptions do exist: either of these scenarios <em>can</em> be successfully pulled off. The problem is that every new writer thinks his story is the exception—and <em>almost</em> every new writer is wrong. Most seasoned pros who think this are also wrong; that’s how we know what it feels like to encounter one of these tales.</p>
<p>One writer who wasn’t wrong authored the screenplay for <em>Identity</em>—a low-budget but brilliant example of the batso protagonist.</p>
<p>Still, any time you’re considering either of these moves, reconsider ten times over—because your story is unlikely to be that rare exception.</p>
<p>LINE-CROSSING</p>
<p>Once in a while, an author will get so wrapped up in his own fictional world that he will unknowingly drive the story over the double yellow line, so to speak. The result is a head-on smashup with reader expectations. The most frequent examples involve children and pets. </p>
<p><em>The Fly</em> (1986) and <em>The Fly II</em> provide an illustrative example. In the first film, Seth Brundle unintentionally transforms himself into a sort of monster. In the sequel, something similar happens to a dog—and this time, the action is intentional. The first film works. But it’s hard to say how well the second works, because that scene is so disturbing that it’s hard to think of anything else—and, in fact, hard to watch the movie at all. That one scene is so far over the line that it destroys the effect of the film as a whole.</p>
<p>A big part of the reason the first film works and the second doesn’t is this: what happens to Seth in <em>The Fly</em> is—however unintentionally—his own fault. He meddled with things he shouldn’t have, and he made a mistake. In the second film, the poor doggie is an innocent victim of a malevolent scientist. A great many audience members (and readers) cannot bear to see bad things happen to children or to animals—even when adults are considered fair game. </p>
<p>That’s one of the few taboos we have left, and you ignore it—and other line-crossing maneuvers—at your peril. Stray too far over the line and, as far as your readers are concerned—the story ends right there.</p>
<p>There really are no exceptions to this, outside of twisted tales aimed at small markets.</p>
<p>NONENDINGS</p>
<p>Stories are about things that happen to people. So when nothing really happens at the end—things just sort of peter out, or keep going the same way they’ve been going all along, with characters who are unchanged by the journey they’ve taken—readers feel cheated. “What’s the point?” they ask.</p>
<p>Conflict requires resolution. Two dogs, one bone. That’s story. One dog gets the bone, one doesn’t. That’s resolution. Sure, there are open-ended stories, and some of them work, and some of those that work succeed commercially. But something of great importance is resolved, and we very seldom end where we began.</p>
<p>There are stories that break this rule. Most of them you’ll never see, because the manuscripts and screenplays are sitting on someone’s closet shelf or hard drive. <em>A Simple Plan</em> (novel and film) might seem to be a rule-breaker but, really, it’s not; great changes have taken place, and both the main character and his wife have been profoundly changed.</p>
<p><em>Memento</em>, on the other hand, is a rule-breaker—but the particulars of this example (scenes presented in reverse order; lead character with no short-term memory; circular plot) are so unique to this particular story that it’s hard to see them applying to anything else.</p>
<p>Very few commercially successful stories lack definitive resolutions. And so—absent some astonishingly good reason to break with tradition—you should strive to provide one.</p>
<p>FAILURE</p>
<p>For the most part, heroes are heroes because—eventually—they succeed. Or, as Eddie Dodd says in <em>True Believer</em>: “Don&#8217;t give me that liberal yuppie bull**** about a good fight… A good fight is one you <em>win!</em>”</p>
<p>Not every protagonist wins, of course, but the overwhelming majority of commercially successful protagonists do triumph in the end. Even in those instances where they fail to achieve what they set out to do, they very often wind up with something of greater value. </p>
<p><em>Wall Street</em> is one example of this: when Bud realizes that his blind ambition is about to wreck thousands of lives—including his father’s—he abandons his quest for material wealth, turns on his erstwhile mentor, and averts catastrophe. He loses what wealth he’s gained, loses his girlfriend, even loses his freedom (at least temporarily)—but he gains the self-respect that comes with being an honest man. It sounds corny but, when done well (as it is here)—it works.</p>
<p>CLIFFBANGERS</p>
<p>We’re all familiar with the “cliffhanger,” where a scene ends on a major revelation, or with an important character’s fate left dangling. This technique originated with early silent film serials—where the hero would literally be left hanging from the edge of a cliff at the end. To find out what happened to him, moviegoers would have to return the next week. Modern tv series frequently employ this same technique just before commercial breaks and episode endings—albeit in a somewhat less literal sense.</p>
<p>The cliff<em>banger</em>, on the other hand, is what you get when the hero falls to his death, banging into the ground at the bottom. (Ouch.) From a reader / audience perspective, this is even worse than the dream / nutjob ending: here, the character they’ve most strongly identified with<em>…dies</em> (or does something heinous—as in <em>The Mist</em>, where a man shoots his whole family to save them from a monster that never comes). What kind of ending is that?</p>
<p>One that angers your audience, that’s what kind. Here again, the trials and tribulations along the way become pointless—and the more readers like the character, the more they’ll <em>dis</em>like you for doing this. So don’t.</p>
<p>Which isn’t to say that protagonists can never die: <em>300</em>, <em>American Beauty</em>, <em>Gladiator</em>, and many other stories prove that. But note that with <em>300</em>, we know going in that everyone dies; with <em>American Beauty</em>, we know in the first two minutes that Lester is going to die; with both <em>American Beauty</em> and <em>Gladiator</em>, we are at least somewhat comforted by the assurance that the character lives on—somewhere else—after death.</p>
<p>A dead protagonist must make sense, must (in retrospect) seem inevitable, and should serve a purpose. (The 300, for example, changed the course of civilization.) Still, this is dangerous terrain, and alternative routes should be strongly considered.</p>
<p>PERSONALITY TRANSPLANTS</p>
<p>This is the kind of story where approaching doom is certain, but the day is saved when—for no apparent reason—one of the characters suddenly undergoes a radical personality shift, doing something (or failing to do something) that is completely inconsistent with his or her previous actions.</p>
<p>The Bad Guy who’s been trying to kill the Good Guy for the last hundred pages sprouts a conscience. The meticulous planner overlooks the obvious, with drastic consequences. The abusive husband turns gentle. The evil corporate CEO donates his fortune to charity and takes up residence in a monastery. And so on. Point being, there’s no previous setup, and the out-of-character action (whatever it is) proves crucial to the plot&#8217;s outcome.</p>
<p>Such devices are just that: devices—artificial, out of place, and unbelievable. Ultimately, they do as much damage as the situations they’re intended to resolve.</p>
<p>There are no exceptions. When turnarounds work, it’s because they’ve been set up earlier. Darth Vader’s turn in <em>Jedi</em>—perhaps the single biggest character turn in cinematic history—works beautifully, because it’s been set up for three movies. We don’t see it coming—but when it arrives, we understand, and everything clicks into place. It makes sense; it feels <em>right</em>. </p>
<p>In <em>Back to the Future</em>, George McFly—who’s submitted to Biff’s abuse and humiliation for years—suddenly lashes out, with life-changing consequences. But again, we understand: he’s loosing a rage that’s been building for years. Like Darth, he was finally confronted with the one situation capable of effecting massive change. Because we know the character, we get it.</p>
<p><em>Bladerunner</em>’s Roy Batty is another story. In the version of the film without voice-over narration, his final scene with Deckard is so massively inconsistent with his previous actions as to be totally incomprehensible. In the cut <em>with</em> the voice-over, it works.</p>
<p>CONCLUSION</p>
<p>The Princess Bride is not devoured by Rodents of Unusual Size. Rocky is not killed in the ring. Sam and Annie do not miss each other at the top of the Empire State Building on Valentine’s Day. And, like these tales—your story does not disappoint.</p>
<p>Or your sales figures will.<br />
<HR align=center width=400></p>
<p>Author <a target="_blank" href="http://www.selfeditingblog.com/author/">John Robert Marlow</a> is available for professional editing, development, and consultation. If you&#8217;d like help taking your work to the next level, <a href="http://www.selfeditingblog.com/contact/">contact John here</a>. <div class="wp-caption alignright" style="width: 97px"><a href="http://www.selfeditingblog.com/author/"><img alt="JRM" src="http://www.selfeditingblog.com/g_authorshot (100h).jpg" width="87" height="100" /></a><p class="wp-caption-text">JRM</p></div></p>
<p>copyright &copy; by John Robert Marlow<br />
all rights reserved</p>
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		<title>What A Coincidence!</title>
		<link>http://www.selfeditingblog.com/what-a-coincidence/294/</link>
		<comments>http://www.selfeditingblog.com/what-a-coincidence/294/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 02:42:46 +0000</pubDate>
		<dc:creator>John Robert Marlow</dc:creator>
				<category><![CDATA[Plot]]></category>

		<guid isPermaLink="false">http://www.selfeditingblog.com/?p=294</guid>
		<description><![CDATA[What a Coincidence! The Use and (Mostly) Misuse of Coincidence by John Robert Marlow
COINCIDENCE
Few things are more deadly in the hands of the inexperienced. Not coincidentally, few things can destroy believability and author credibility with greater efficiency. With astonishingly few exceptions—most of which relate to works of comedy—the use of ...]]></description>
			<content:encoded><![CDATA[<div id="attachment_295" class="wp-caption aligncenter" style="width: 530px"><a href="http://www.selfeditingblog.com/what-a-coincidence/294/" title="What a Coincidence! The Use and (Mostly) Misuse of Coincidence by John Robert Marlow" width="520" height="212" /></a><p class="wp-caption-text">What a Coincidence! The Use and (Mostly) Misuse of Coincidence by John Robert Marlow</p></div>
<p>COINCIDENCE</p>
<p>Few things are more deadly in the hands of the inexperienced. Not coincidentally, few things can destroy believability and author credibility with greater efficiency. With astonishingly few exceptions—most of which relate to works of comedy—the use of coincidence to move the plot forward marks the writer as a hack in the eyes of agents, publishers, and readers. </p>
<p>COINCIDENCE AS ARTIFICE</p>
<p>The impression conveyed is this: the writer is incapable of formulating a sensible plot, and must therefore rely upon coincidence to force events into compliance with his or her notion of what should be happening in the story. Using coincidence also deprives the reader of the chance to think ahead and try to guess what’s going to happen to next: because what happens next makes no sense (being coincidence), it cannot be reasoned out, or even guessed. Nor, for the same reason, can it be satisfying. It’s a roll of the dice—and readers can get that a lot cheaper (and faster) elsewhere.</p>
<p>Generally speaking, and in the vast majority of cases, you can’t use coincidence to get a character out of a jam. Readers want to see your main character get himself out of trouble through his own resourcefulness; that’s the journey they signed up for when they started reading. They did not sign up to see this guy luck out through coincidence.</p>
<p>Sure, Douglas Adams gets away with it in The Hitchhiker’s Guide to the Galaxy series—but he is writing comedy and he does, after all, have the Infinite Improbability Drive to make things, well, at least a little less (or more) improbable than they might otherwise be.</p>
<p>Coincidence <em>can</em> be used to get your character <em>into</em> a pickle. Here we’re talking about something that makes life harder for the protagonist—so coincidence is working against the character, rather than for him. Mistaken identity is a classic device in this category. (In both <em>El Mariachi</em> and <em>Red Rock West</em>, for instance, the main character is mistaken for a professional hit man.) You cannot, however, have a series of such coincidences—even if they’re all bad news for the character—because this stretches credibility to the breaking point. </p>
<p>ART IMITATES LIFE?</p>
<p>Let’s say you have a plot involving the abduction of the Queen of England from Buckingham Palace. Which would most likely mean a thriller. You might start with a criminal mastermind, who then hires a crack team of specialists—driver, sentries, an electronic security specialist, a hacker, an assault/grab team, an inside man if possible, and perhaps a negotiator to quibble over the ransom. Your team would have to get the building plans, modification/renovation plans, security system details, patrol schedules, and so on. Next would come The Plan, followed by its harrowing execution—with, perhaps, a few casualties along the way.</p>
<p>You would not, on the other hand, think up a plot involving someone who walks up to the palace, scales the wall without difficulty, shimmies up a drainpipe and blunders into the Queen’s bedchambers while the guard who’s supposed to be stationed there is—by sheer happenstance—off walking the Queen’s dogs at that precise moment. This actually happened (the intruder’s name was Michael Fagan, the year 1982)—but if you put it in a novel, you’d be laughed off the shelves. </p>
<p>Truth really is stranger than fiction. Unlike truth, however, fiction has to make sense. So unless you’re doing something based on a true story, art should not (in cases like this, anyway) imitate life.</p>
<p>DEUS EX MACHINA</p>
<p>This particular type of coincidence has a literary history that stretches back to the Greeks—and a history of ridicule that began with Aristotle. Deus ex machina is Latin for “god from a machine.” Greek tragedies were rife with these, the works of Euripides being perhaps the most prominent offenders. </p>
<p>Basically, the playwright would write his hero or heroine (or both) into such a fine pickle that it seemed impossible for the character to get out of it. Which indeed it was. Then, when all seemed darkest and inevitable doom was fast approaching—lo and behold, a crane (the machine) would be used to lower another character (a god) into the scene. Using his (or her) divine powers, the god would intercede and rescue the hero/heroine from certain death or worse. </p>
<p>In some cases, the god would show up after the character had actually died. No problem—godly powers would be used to restore the dead to life. The term deus ex machina has since broadened to include any device which suddenly and improbably pops up to conveniently resolve plot issues at the last minute.</p>
<p>I come across this kind of ending every now and again. One example that comes to mind involved a story set in late August/early September, 2001. Terrorists appeared early on, but then vanished from the storyline. They were mentioned again a few hundred pages in, only to vanish once more. It was hinted that they were planning the WTC bombing on 9/11. </p>
<p>At the end of the tale (which had very little to do with terrorists; the villains here being a preacher and a deformed dwarf), the hero buys a plane ticket and hands it to the bad guy. The idea being that the Bad Guy—who also receives the priceless artifact he’s killed several people to get—will step on the plane and so give the Good Guy several hours to make his escape before Bad Guy and his secret-society minions can try to kill him in order to keep their secret safe. </p>
<p>By sheer coincidence, the plane Bad Guy steps onto just happens to be one of the only two airliners in the history of the world to be deliberately flown into a skyscraper. Poof! Bad Guy is vaporized by coincidence, and our hero is off the hook. The entire manuscript was set in the past—and the terrorists take up the first several chapters—simply to set up this deus ex machina ending.</p>
<p>Aristotle argued in his <em>Poetics</em> that deus ex machina is a cheat that gets the author out of thinking up a plausible solution. The plot’s eventual resolution, he felt, should arise naturally from elements already present in the story. This makes the author’s job harder, but the audience experience better. </p>
<p>Two thousand years later, this remains sage advice. Coincidence is almost always bad (whether bad form or bad for the characters), and is at its worst when used to resolve difficult issues at the end of your tale. </p>
<p>Reps and publishers view this as lazy writing, and that counts heavily against you. In the unlikely event that such an ending should somehow make it into print, readers are bound to be left disappointed, even angry. (“I spent my money and time on <em>this?</em>”) And disgruntled readers are unlikely to read your next work, or recommend you to others.</p>
<p>EXCEPTIONS</p>
<p>There are exceptions: Comedy, for instance, where you’re deliberately trying to make the tale or its ending ridiculous and unbelievable. Even here, consider other options carefully before going with a god from the machine. Another exception might be a work intended to depict life itself as random; such plots are generally the province of underfunded independent films made by people with no expectation of commercial success (which often explains their lack of funding). </p>
<p>I wracked my brain to come up with a good, non-comedic story that breaks this rule. Of the thousands of books, movies, and manuscripts I’ve encountered, only one came to mind: <em>The Cooler</em>. When I thought about it a little longer, though, I realized that this film is not an exception after all, because the resolution—which at first appears to be blind chance—really isn’t, owing to the unique nature of the lead character’s abilities, which form the basis of the whole story. So, in the strictest of all senses, even this apparent exception follows Aristotle’s rule. </p>
<p>CONCLUSION</p>
<p>As a general rule and excepting some comedies, you can use coincidence once—and then only to get your character into a jam, not out of one.<br />
<HR align=center width=400></p>
<p>Author <a target="_blank" href="http://www.selfeditingblog.com/author/">John Robert Marlow</a> is available for professional editing, development, and consultation. If you&#8217;d like help taking your work to the next level, <a href="http://www.selfeditingblog.com/contact/">contact John here</a>. <div class="wp-caption alignright" style="width: 97px"><a href="http://www.selfeditingblog.com/author/"><img alt="JRM" src="http://www.selfeditingblog.com/g_authorshot (100h).jpg" width="87" height="100" /></a><p class="wp-caption-text">JRM</p></div></p>
<p>copyright &copy; by John Robert Marlow<br />
all rights reserved</p>
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